You now may buy one or more of the three face-up cards.Monsters in Tokyo cannot use heart dice to heal.You gain 2 energies if you start your turn in Tokyo.You gain 1 energy when you enter Tokyo.Once the game has 4 or fewer players, you must leave Tokyo Bay immediately (except if Tokyo City is empty, in which case you move there).Tokyo Bay has the same effects as Tokyo City.Monsters in Tokyo City and Tokyo Bay are both considered “in Tokyo”.With 5 to 6 players, if Tokyo City is occupied, but Tokyo Bay is empty, you must enter Tokyo Bay.The first player will always enter Tokyo City during this step. You can only Yield when you lose heart from smashes rolled by a Monster.If no one is in Tokyo, you must enter and place your Monster in Tokyo City.A Monster can only yield Tokyo when losing hearts from smash dice. Note: Losing hearts from a Power card effect is different than being attacked with smash dice. Since no Monster starts the game in Tokyo, the Monster who plays first does not cause Monsters to lose heart with smash dice.If a Monster yields Tokyo, the attacker must enter Tokyo.If a Monster loses their last Life Point, they are eliminated.Each smash die results in losing one Life Point.Monsters who Yield Tokyo still lose hearts.These Monsters can then decide to Yield and leave Tokyo or stay.If you are outside of Tokyo and you roll smash any dice, you wound all Monsters who are in Tokyo (Tokyo City and Tokyo Bay).If you are in Tokyo (Tokyo City or Tokyo Bay) and you roll any smash dice, you wound all Monsters outside of Tokyo.Monsters that are not in the same place as you lose 1 for each smash die rolled.If you are in Tokyo, the hearts you roll do not let you gain heart (you can only gain heart with Power cards).If you are outside of Tokyo, you can gain 1 heart for each Heal die rolled.Gain 1 energy from the pool for each energy die.Each additional die rolled with the same face gains you 1 additional point.If you roll three-of-a-kind of 1, 2 or 3, gain as many points as the number.Symbols rolled at the end of your last die Roll represent the actions of your turn.After you finish your three Rolls (or you decide to stop), continue to the Resolve Dice step.For your third Roll, if you change your mind, you can roll any dice you set aside again (click on it to unlock it), along with any you still don’t like.For your second Roll, if you like some of your results, you can set them aside (click on them to lock them) and only roll the ones you don’t like again.On your turn, you can roll the dice up to three times. Or, get your claws out and eliminate your enemies.To win, be the first Monster to gain 20 Victory Points.Your rampage brings you glory in the form of Victory Points (blue stars).You are a gigantic Monster willing to do anything to become King of Tokyo.You can check by putting code in the HEX field of the Google colour picker Overview and Goal You probably don't need to change them, but it can be useful to understand them as some card names will have different word count on some languages. This will specify the colour from this tag until the end, or until colour is redefined. Please don't touch the, , and text between (brackets).įor card names, brackets contain the hexadecimal colour of names. 3.3.2 Being in Tokyo (Tokyo City or Tokyo Bay).
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